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@tone: sqr(t) + noi(t);
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// Sinusoide double sin(t)
// Signal carré double sqr(t)
// Signal triangulaire double tri(t)
// Souffle aléatoire double noi(t)
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play();
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setNotes("séquence-de-note");
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@tone: cos(t);
play();
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@tone: 0.5 * sqr(t);
play();
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@tone: 0.8 * tri(t) + 0.2 * noi(t);
play();
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@tone: 0.3 * sqr(t/2) * sin(t) + 0.3 * sin(2 * t) + 0.3 * tri(3 * t);
play();
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