Farkle

New game

You0
Beat the deadlineReady
AI0
YOUR ROLL6 dice available
Six dice. Your next move.

Choose a mode, then roll the dice.

Held this turn
No dice held yet
At risk0
Selection—

How a turn works

  1. Roll all available dice.
  2. Select one or more scoring dice.
  3. Keep & Roll to risk your turn total, or Keep & Bank to secure it.
  4. If every die scores, you get Hot Dice and roll all six again.
  5. A roll with no scoring dice is a Farkle: the turn total is lost.

What scores?

Single 1 / single 5
100 / 50
Three of a kind
Face × 100 (three 1s: 1,000)
Four / five / six of a kind
2× / 3× / 4× the triple
Straight 1–6
1,500
Three pairs
750

Each keep must score on its own. Dice held from earlier rolls cannot complete a new combination.

Score sheet