quake2.c2s | Client to Server | Unsigned 32-bit integer | Client to Server |
quake2.connectionless | Connectionless | Unsigned 32-bit integer | Connectionless |
quake2.connectionless.marker | Marker | Unsigned 32-bit integer | Marker |
quake2.connectionless.text | Text | String | Text |
quake2.game | Game | Unsigned 32-bit integer | Game |
quake2.game.client.command | Client Command Type | Unsigned 8-bit integer | Quake II Client Command |
quake2.game.client.command.move | Bitfield | Unsigned 8-bit integer | Quake II Client Command Move |
quake2.game.client.command.move.angles | Angles (pitch) | Unsigned 8-bit integer | |
quake2.game.client.command.move.buttons | Buttons | Unsigned 8-bit integer | |
quake2.game.client.command.move.chksum | Checksum | Unsigned 8-bit integer | Quake II Client Command Move |
quake2.game.client.command.move.impulse | Impulse | Unsigned 8-bit integer | |
quake2.game.client.command.move.lframe | Last Frame | Unsigned 32-bit integer | Quake II Client Command Move |
quake2.game.client.command.move.lightlevel | Lightlevel | Unsigned 8-bit integer | Quake II Client Command Move |
quake2.game.client.command.move.movement | Movement (fwd) | Unsigned 8-bit integer | |
quake2.game.client.command.move.msec | Msec | Unsigned 8-bit integer | Quake II Client Command Move |
quake2.game.qport | QPort | Unsigned 32-bit integer | Quake II Client Port |
quake2.game.rel1 | Reliable | Boolean | Packet is reliable and may be retransmitted |
quake2.game.rel2 | Reliable | Boolean | Packet was reliable and may be retransmitted |
quake2.game.seq1 | Sequence Number | Unsigned 32-bit integer | Sequence number of the current packet |
quake2.game.seq2 | Sequence Number | Unsigned 32-bit integer | Sequence number of the last received packet |
quake2.game.server.command | Server Command | Unsigned 8-bit integer | Quake II Server Command |
quake2.s2c | Server to Client | Unsigned 32-bit integer | Server to Client |