Quake II Network Protocol (quake2)

Table 227. Quake II Network Protocol (quake2)

FieldField NameTypeDescription
quake2.c2sClient to ServerUnsigned 32-bit integerClient to Server
quake2.connectionlessConnectionlessUnsigned 32-bit integerConnectionless
quake2.connectionless.markerMarkerUnsigned 32-bit integerMarker
quake2.connectionless.textTextStringText
quake2.gameGameUnsigned 32-bit integerGame
quake2.game.client.commandClient Command TypeUnsigned 8-bit integerQuake II Client Command
quake2.game.client.command.moveBitfieldUnsigned 8-bit integerQuake II Client Command Move
quake2.game.client.command.move.anglesAngles (pitch)Unsigned 8-bit integer 
quake2.game.client.command.move.buttonsButtonsUnsigned 8-bit integer 
quake2.game.client.command.move.chksumChecksumUnsigned 8-bit integerQuake II Client Command Move
quake2.game.client.command.move.impulseImpulseUnsigned 8-bit integer 
quake2.game.client.command.move.lframeLast FrameUnsigned 32-bit integerQuake II Client Command Move
quake2.game.client.command.move.lightlevelLightlevelUnsigned 8-bit integerQuake II Client Command Move
quake2.game.client.command.move.movementMovement (fwd)Unsigned 8-bit integer 
quake2.game.client.command.move.msecMsecUnsigned 8-bit integerQuake II Client Command Move
quake2.game.qportQPortUnsigned 32-bit integerQuake II Client Port
quake2.game.rel1ReliableBooleanPacket is reliable and may be retransmitted
quake2.game.rel2ReliableBooleanPacket was reliable and may be retransmitted
quake2.game.seq1Sequence NumberUnsigned 32-bit integerSequence number of the current packet
quake2.game.seq2Sequence NumberUnsigned 32-bit integerSequence number of the last received packet
quake2.game.server.commandServer CommandUnsigned 8-bit integerQuake II Server Command
quake2.s2cServer to ClientUnsigned 32-bit integerServer to Client