quakeworld.c2s | Client to Server | Unsigned 32-bit integer | Client to Server |
quakeworld.connectionless | Connectionless | Unsigned 32-bit integer | Connectionless |
quakeworld.connectionless.arguments | Arguments | String | Arguments |
quakeworld.connectionless.command | Command | String | Command |
quakeworld.connectionless.connect.challenge | Challenge | Signed 32-bit integer | Challenge from the server |
quakeworld.connectionless.connect.infostring | Infostring | String | Infostring with additional variables |
quakeworld.connectionless.connect.infostring.key | Key | String | Infostring Key |
quakeworld.connectionless.connect.infostring.key_value | Key/Value | String | Key and Value |
quakeworld.connectionless.connect.infostring.value | Value | String | Infostring Value |
quakeworld.connectionless.connect.qport | QPort | Unsigned 32-bit integer | QPort of the client |
quakeworld.connectionless.connect.version | Version | Unsigned 32-bit integer | Protocol Version |
quakeworld.connectionless.marker | Marker | Unsigned 32-bit integer | Marker |
quakeworld.connectionless.rcon.command | Command | String | Command |
quakeworld.connectionless.rcon.password | Password | String | Rcon Password |
quakeworld.connectionless.text | Text | String | Text |
quakeworld.game | Game | Unsigned 32-bit integer | Game |
quakeworld.game.qport | QPort | Unsigned 32-bit integer | QuakeWorld Client Port |
quakeworld.game.rel1 | Reliable | Boolean | Packet is reliable and may be retransmitted |
quakeworld.game.rel2 | Reliable | Boolean | Packet was reliable and may be retransmitted |
quakeworld.game.seq1 | Sequence Number | Unsigned 32-bit integer | Sequence number of the current packet |
quakeworld.game.seq2 | Sequence Number | Unsigned 32-bit integer | Sequence number of the last received packet |
quakeworld.s2c | Server to Client | Unsigned 32-bit integer | Server to Client |