Tools and controls
Open the Introduction project
Creating objects
In the same way, you can create other types of objects:
Selecting a tool
There are two ways to activate a specific tool:
Move Tool
In game engines like Unity, the term gizmos refers to visual elements used in the editor to represent objects, tools, or concepts that are not visible in the actual game.
Create a cube and assign it a color
To activate the Translation tool, press W or click on the Translate tool icon
Three gizmos appear: three arrows of different colors used to move the object relative to a specific axis
Click and hold the blue arrow
Inside the cube, they are three small facets, you can use these gizmos to move the object relative to two directions
Delete the object
Rotate Tool
Create a cube and assign it a color
To activate the Rotate tool, press E or click on the Rotate tool icon
Three gizmos appear: three circles of different colors used to rotate the object relative to a specific axis
Click and hold the green circle
Delete the object
Avertissement
Notice that there exists a gray gizmo that corresponds to a rotation relative to the current view. It is not recommended to use it, as the result can sometimes be unpredictable.
Scale Tool
Create a cube and assign it a color
To activate the Scale tool, press R or click on the Rotate tool icon
Three gizmos appear: three small cubes of different colors used to scale the object relative to a specific axis
Click and hold the green gizmo
Click and hold the gray gizmo at the center
Delete the object